Currently if a mod pastes a blueprint, there's no way to tell it which parameters to use.
Could this be added?
[2.0.11] Add support for parameterized blueprints to the modding API
- micromario
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Re: [2.0.11] Add support for parameterized blueprints to the modding API
We would also like this as to prevent needing to rewrite and re-import the blueprint or something. Also the ability to get what the parameters are (which would also require exporting and reading the blueprint string). We'd be fine with ugly in the sense of "it's complex relationships, but we expose a flattened representation so figure it out" level access--I'll code the more complex data structures on our side if required.
Re: [2.0.11] Add support for parameterized blueprints to the modding API
I'd also like to see this added.