The GUI lets players toggle the active member of logistic points for all types except circuit-controlled.docs LuaLogisticSection.active wrote:Whether this section is active. This can only be written to when the section is manual.
It would be nice if the API access could also set the active member for types transitional_request_controlled and request_missing_materials_controlled.
As a workaround it's possible to create a blueprint with the desired setting an apply it over the building, but that's a lot of overhead and brittle.