With the new groups system players can add temporary stops to a train either through interrupts, or through ctrl clicking on the map in a train's remote view. Both will keep the train's group assigned.
Currently if a lua script tries to add a temporary stop through the method of copying a LuaTrain's schedule, modifying it, and then copying it back to the LuaTrain, it will remove the train's group even if the only real change is a new temporary stop.
What I am requesting is either having the game internally check if a new schedule can be applied without needing to remove the train from a group, or for there to be function to add a station or track as a temporary stop, with optional wait conditions.
[2.0] A way to add temporary stops without removing a train's group
- MrFastZombie
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[2.0] A way to add temporary stops without removing a train's group
Last edited by MrFastZombie on Thu Dec 26, 2024 6:37 am, edited 1 time in total.
Re: [2.0] A way to add temporary stops without removing a train's group
Seconded. I would love a way to add a temporary stop to a train without wiping the group. This is very useful for specialty trains. e.g. Player trains
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- Fast Inserter
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Re: [2.0] A way to add temporary stops without removing a train's group
+1
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I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.