List setting

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kustkust
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List setting

Post by kustkust »

Some mods have settings that require multiple prototypes to be listed, for example: items/essences/recipes/technologies req. For example, https://mods.factorio.com/mod/bzlead has a "bypass recipes" setting. At the moment, prototypes have to be enumerated manually in string setting, which is not very convenient. I propose to introduce a new type of settings for mods - a list.

How it should work:
For the player in the settings, opposite the corresponding setting, there should be a button that opens or opens in a new window a list in which you can enter text, as well as a button that opens a table (similar to the crafting table in the inventory) of prototypes (items, technologies, entities, recipes, signals, etc.)

For the developer, the value of the corresponding setting should be a table of strings with corresponding prototypes

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ssilk
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Re: List setting

Post by ssilk »

The problem with this suggestion is that I cannot understand the targeted game-play-value. What will be improved with it, how does it make the game better? I see only, that it makes the game more complex, which is not good. If I have a mod and want to “bypass”, I simply uninstall the mod. :) (ok, maybe that’s too simple, but that also the point I didn’t understand)

Isn’t that much more a modding-suggestion than a game suggestion, because my first reflex was to move it to modding suggestions board.
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Koub
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Re: List setting

Post by Koub »

[Koub] Moving this to modding interface requests.
ssilk wrote: Sat Jul 23, 2022 8:54 am Isn’t that much more a modding-suggestion than a game suggestion, because my first reflex was to move it to modding suggestions board.
It seems we're on the same boat :).
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