- LuaPlayer::disable_achievement() - Takes an achievement, and disables/fails it, showing the failed achievement icon, and preventing it from being unlocked through script or internal means, could be limited to just 'achievement' type or all types, either or.
- (Bonus) Add a way to revert the previous, something like LuaPlayer::enable_achievement()
- (Bonus) Add some way to read if an achievement is already earned by a player, something like an 'achievements' table for each player listing their achievements and status.
Thanks so much to whoever ends up implementing this, I'd really appreciate it.