Just please, don't ban me, I'm not a spambot
http://factoryidle.com/
I've encountered this gem a couple of days ago. You may say, idle game as many others. But there is one difference: instead of plain buying better money makers, you have to build them from machines and transport belts on limited space - just like in Factorio
It's quite addictive. Fun part is that ratios between factories vary as you buy upgrades so you have to redesign everything each time you upgrade stuff. Well, just try yourself!
[EDIT]
After some thought: should this topic stay here or go to offtopic forum?
Idle game that could be inspired by Factorio
Re: Idle game that could be inspired by Factorio
Moved to off topic.
You are not the first one to mention it on the forums: viewtopic.php?f=27&t=7874&start=60#p188406
I've also seen talk about it on the Factorio IRC a few times, seems to be a decent game that might be worth checking out.
You are not the first one to mention it on the forums: viewtopic.php?f=27&t=7874&start=60#p188406
I've also seen talk about it on the Factorio IRC a few times, seems to be a decent game that might be worth checking out.
Re: Idle game that could be inspired by Factorio
oh, missed that one Nice to know other factorians have got silimar taste to me
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Re: Idle game that could be inspired by Factorio
some thoughts after messing about with it for an hour:
-all about optimizing for space
-less room for expression makes it feel more like a puzzle game (which i enjoy much much less than problem solving games)
-finding optimizations for a room feels really bad when you unlock new research and have to replace all your work with some other industry and minmax that. like 'ugh, do i have to???'
-factorio has none of these issues as you can always just migrate to another space, or build around what you've already made
-the throughput/ratio puzzles are things ive already solved in factorio proper so its got nothing new for me to think about.
could be interesting with some more granularity/mechanics. but from what i played, im just compressing a single design (4 miners-2 furnaces-1 seller) and tiling it over and over [with slight variations for space] until i got steel, at which point i lost interest.
-all about optimizing for space
-less room for expression makes it feel more like a puzzle game (which i enjoy much much less than problem solving games)
-finding optimizations for a room feels really bad when you unlock new research and have to replace all your work with some other industry and minmax that. like 'ugh, do i have to???'
-factorio has none of these issues as you can always just migrate to another space, or build around what you've already made
-the throughput/ratio puzzles are things ive already solved in factorio proper so its got nothing new for me to think about.
could be interesting with some more granularity/mechanics. but from what i played, im just compressing a single design (4 miners-2 furnaces-1 seller) and tiling it over and over [with slight variations for space] until i got steel, at which point i lost interest.
- GoldenPorkchop80
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Re: Idle game that could be inspired by Factorio
Played it for just over an hour. Now i'm hooked. Thanks.
Really great timekiller for those 2 hour physics lectures.
"Idle Games: Rewarding you for not playing the game since 2013!"
Really great timekiller for those 2 hour physics lectures.
"Idle Games: Rewarding you for not playing the game since 2013!"
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