It's just a bunch of text really but if you are interested in Java coding and know enough to copy paste and compile this then go ahead! This could be expanded a lot of course and maybe made interactive if/when I have time. Also you can obviously consider this open source in case anyone wants to continue to make a Factorio text adventure
![Smile :)](./images/smilies/icon_e_smile.gif)
You may adjust static long delay variable to your liking if it feels like the output takes too long. I used Intellij idea to code this but it might/should work on any java ide obviously.
Mainly this might be sort of interesting if anyone else here happens to also be learning java. Or maybe not. It's super basic but here we go!
Code: Select all
import java.util.Stack;
import java.util.function.Supplier;
public class Main {
public static final String ANSI_NORMAL = "\u001B[0m";
public static final String ANSI_YELLOW = "\u001B[33m";
public static final String ANSI_GREEN = "\u001B[32m";
public static final String ANSI_RED = "\u001B[31m";
static Supplier<IronOre> ironMine = IronOre::new;
static Supplier<IronPlate> ironSmelter = () -> new IronPlate(ironMine.get());
static Stack<IronPlate> ironPlateStack = new Stack<>();
static Supplier<IronGear> ironGearFactory = () -> new IronGear(ironPlateStack.pop());
static Stack<IronGear> ironGearStack = new Stack<>();
static Stack<CopperPlate> copperPlateStack = new Stack<>();
static Stack<CopperWire> copperWireStack = new Stack<>();
static Supplier<CopperOre> CopperMine = CopperOre::new;
static Supplier<CopperPlate> copperPlateSmelter = () -> new CopperPlate(CopperMine.get());
static Supplier<CopperWire> copperWireFactory = () -> new CopperWire(copperPlateStack.pop());
static Supplier<ElectronicCircuit> electronicCircuitFactory = () ->
new ElectronicCircuit(copperWireStack.pop(), copperWireStack.pop(),
copperWireStack.pop(), ironPlateStack.pop());
static Stack<ElectronicCircuit> circuitStack = new Stack<>();
static Supplier<Inserter> inserterFactory = () ->
new Inserter(circuitStack.pop(), ironGearStack.pop(), ironPlateStack.pop());
static Stack<Inserter> inserterStack = new Stack<>();
static long delay=250;
public static void main(String[] args) {
Stack<Inserter> localInserterStack = produceInserters(42);
Stack<Inserter> playerInserterStack = new Stack<>();
int carryCapacity = 2;
System.out.println(ANSI_NORMAL + "Bot is carrying "
+ ANSI_YELLOW + carryCapacity + " inserters" + ANSI_NORMAL
+ " from stack to player");
try {
Thread.sleep(delay*8);
}catch (InterruptedException e){
e.printStackTrace();
}
for (int i = 0; i < carryCapacity; i++) {
playerInserterStack.push(localInserterStack.pop());
}
localInserterStack = produceInserters(10);
System.out.println(ANSI_NORMAL + "Leftover iron plates: "
+ ironPlateStack.size());
System.out.println(ANSI_RED + "Leftover copper plates: "
+ copperPlateStack.size());
System.out.println(ANSI_YELLOW + "Final amount of inserters in stack: "
+ inserterStack.size());
System.out.println("Player has: " + playerInserterStack.size() + " inserters");
}
private static Stack<Inserter> produceInserters(int amount) {
int count = 0;
int count2 = 0;
for (int i = 0; i < amount; i++) {
for (int j = 0; j < 3; j++) {
copperPlateStack.push(copperPlateSmelter.get());
count++;
System.out.println(ANSI_RED + "Total of " + count
+ " copper plates smelted on this run");
copperWireStack.push(copperWireFactory.get());
System.out.println(ANSI_RED + "Total of " + count
+ " copper wires produced on this run");
ironPlateStack.push(ironSmelter.get());
System.out.println(ANSI_NORMAL + "Total of " + count
+ " iron plates smelted on this run");
try {
Thread.sleep(delay);
}catch (InterruptedException e){
e.printStackTrace();
}
}
count2++;
ironGearStack.push(ironGearFactory.get());
System.out.println(ANSI_NORMAL + "Total of " + count2
+ " iron gears produced on this run");
circuitStack.push(electronicCircuitFactory.get());
System.out.println(ANSI_GREEN + "Total of " + count2
+ " electronic circuits produced on this run");
inserterStack.push(inserterFactory.get());
System.out.println(ANSI_YELLOW + "Total of " + count2
+ " inserters produced on this run");
System.out.println("");
System.out.println(ANSI_NORMAL + (amount-count2)+" more"
+ANSI_YELLOW+" inserters"+ANSI_NORMAL+" in production queue ");
System.out.println("");
try {
Thread.sleep(delay*2);
}catch (InterruptedException e){
e.printStackTrace();
}
}
Stack[] stacks =
{copperPlateStack, copperWireStack, ironPlateStack, ironGearStack, circuitStack};
for (Stack stack : stacks) {
if (stack.size() > 0) {
System.out.println("Leftovers: " + stack.size());
}
}
return inserterStack;
}
}
class CopperOre {
private int amount = 1;
private String name = "Copper";
}
class CopperPlate {
private CopperOre COResource;
public CopperPlate(CopperOre COResource) {
this.COResource = COResource;
}
}
class CopperWire {
private CopperPlate resource;
public CopperWire(CopperPlate resource) {
this.resource = resource;
}
}
class ElectronicCircuit {
private CopperWire resource;
private CopperWire resource2;
private CopperWire resource3;
private IronPlate ironResource;
public ElectronicCircuit(CopperWire resource, CopperWire resource2,
CopperWire resource3, IronPlate ironResource) {
this.resource = resource;
this.resource = resource2;
this.resource = resource3;
this.ironResource = ironResource;
}
}
class Inserter {
private ElectronicCircuit resource1;
private IronGear resource2;
private IronPlate resource3;
public Inserter(ElectronicCircuit resource1, IronGear resource2, IronPlate resource3) {
this.resource1 = resource1;
this.resource2 = resource2;
this.resource3 = resource3;
}
}
class IronGear {
private IronPlate resource;
public IronGear(IronPlate resource) {
this.resource = resource;
}
}
class IronOre {
private int amount = 1;
private String name = "Iron";
}
class IronPlate {
private IronOre resource;
public IronPlate(IronOre resource) {
this.resource = resource;
}
}
A little humble question for better coders: In this simulation, to make an electronic circuit: 3 copper wires and one iron plate are required.
I have found this clumsy way of using 3 copper wires as 1 argument each in the constructor of ElectronicCircuit class. Ideally I would like to have only 2 arguments but to still have the requirement that one of the arguments somehow specifies that there is a required amount of 3 of the wires for the first argument (and the other argument is satisfied with just one iron plate).
How would I go about making that kind of thing more elegant? (other than rewriting the whole thing obviously) or is that even possible?
to do:
-more stuff
-text menu that lets player decide what to produce, check amounts of resources, set up factories and what not.