Show underground indicators from script

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moon69
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Show underground indicators from script

Post by moon69 »

Is it possible to programatically trigger the yellow built-in underground indicators (like when you hover on an underground belt end)?
UndergroundVisuals.png
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boskid
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Re: Show underground indicators from script

Post by boskid »

No.

This is part of rendering of extra information of selected entity so you could in theory set LuaPlayer::selected but it may not survive more than a tick, is interfering with player interaction and is limited to at most single entity.

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moon69
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Re: Show underground indicators from script

Post by moon69 »

No worries will roll my own. Thanks.

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