Is it possible to programatically trigger the yellow built-in underground indicators (like when you hover on an underground belt end)?
Show underground indicators from script
Re: Show underground indicators from script
No.
This is part of rendering of extra information of selected entity so you could in theory set LuaPlayer::selected but it may not survive more than a tick, is interfering with player interaction and is limited to at most single entity.
This is part of rendering of extra information of selected entity so you could in theory set LuaPlayer::selected but it may not survive more than a tick, is interfering with player interaction and is limited to at most single entity.
Re: Show underground indicators from script
No worries will roll my own. Thanks.