I was look at Types/Animation and Types/Sprite hoping to find a way to make existing Animations and Sprites transparent (or more transparent).
I noticed that both Animations and Sprites have:
- apply_runtime_tint
- blend_mode
- premul_alpha
I assumed by their name/documentation that there should be some type of runtime/boot-up process of increasing (decreasing?) Animations and Sprites alpha values (to make them more transparent; reduce opacity). Is this wishful thinking? Or would I need to create new image files for every Animations or Sprites that I want to make (more) transparent? I've tried every combinations of things to try to get this working without luck. Apparently my graphic lingo isn't strong enough.
I also noticed Types/SpriteFlags used by both Animations and Sprites, but I'm not sure which flag(s) I would use to apply a transparency change.
Thanks ,
-Kizrak
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