I tried looking into how barrelling works and match it to the mod but so far no success. Even this script which i believe shouldn't be necessary:
Code: Select all
/c for _, force in pairs(game.forces) do
local recipes = force.recipes
recipes["compress-iron-ore"].reload()
recipes["decompress-iron-ore"].reload()
end
What i found in data-updates.lua of basemod is "allow_decomposition = false":
https://lua-api.factorio.com/latest/Lua ... omposition
Its description doesn't exactly say it's related to graphs in any way, but i tried with that as well as other more fitting one;
"hidden_from_flow_stats = true"
So either these recipe properties are bugged or i'm missing something? I can still tell that barreling water for example does not appear in graphs.Is the recipe hidden from flow statistics (item/fluid production statistics)?