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game.players[1].get_associated_characters()
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game.players[1].character
I don't know if that's intentional behavior or not, that the starting character is not "associated". Honestly I'm not sure what being associated means if this is expected behavior. I got the impression a player "owned" characters, and may be assigned multiple, so they could switch them without searching/keeping track of the individual character entities. In that sense, I'd expect the starting character to be associated.
Example command:
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/c game.print(#game.players[1].get_associated_characters())
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/c game.print(game.players[1].character.name)
(searched forum but didn't find much of anything on the topic, and not this particular example)