Code: Select all
data.raw.projectile["rocket"].action.action_delivery.target_effects.damage =
{
{amount = 120, type = "explosion"}
}
Also, I am trying to alter flamethrower damage, but it is a lot more complex. One part deals 20 flame damage (the ammo) and the "explosion" seems to deal .25 flame damage. I am trying to make it more persistant, similar to poison capsules. It does however also stop at targets, like trees. I would like it to pierce though them instead. Tank shells have "Piercing damage", but I have no idea how it works.