Hi,
I'd like to change the evolution rate and am not sure exactly how to do this.
I found LoSboccacc's "No-Evo" mod. He removed time and pollution evolution:
https://forums.factorio.com/forum/vie ... evo#p50188
Could someone please provide me the default settings for the 3 evolution factors: Time, Pollution and Nest destruction?
He's only has two and already zero's out:
data.raw["map-settings"]["map-settings"]["enemy_evolution"].time_factor = 0
data.raw["map-settings"]["map-settings"]["enemy_evolution"].pollution_factor = 0
I like to set-up a game with a lot of nests, but the evolution factor goes up a lot with every nest kill.
So I'd like to lower that number, so you can kill a lot of nests without affecting the evolution factor so much.
Thanks.
Help with Evolution Rate
Re: Help with Evolution Rate
I like this.
Can try with this in your data.lua (X is your value)
https://forums.factorio.com/wiki/inde ... tionfactor
or in control.lua
NOTE: X is your variable factor.
Can try with this in your data.lua (X is your value)
Code: Select all
data.raw["map-settings"]["map-settings"]["enemy_evolution"].time_factor = 0
data.raw["map-settings"]["map-settings"]["enemy_evolution"].destroy_factor = X
data.raw["map-settings"]["map-settings"]["enemy_evolution"].pollution_factor = 0
or in control.lua
Code: Select all
game.evolutionfactor.pollution_factor = 0
game.evolutionfactor.time_factor = 0
game.onevent(defines.events.onentitydied, function(event)
if event.entity.force= game.forces.enemy and event.entity.type = "unit-spawner" then
game.evolutionfactor= game.evolutionfactor + X,
end
end)
Re: Help with Evolution Rate
Thanks L0771, I'll give it a shot!