Code: Select all
function cutscene(player)
local waypoint = {
position = {x=100,y=100},
transition_time = 1000,
time_to_wait = 1000
}
player.set_controller{ --line 546
type = defines.controllers.cutscene,
waypoints = waypoint,
final_transition_time = 1000}
Code: Select all
/c cutscene(game.player)