[0.16.51] get_blueprint_entities() Splitters

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mophydeen
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[0.16.51] get_blueprint_entities() Splitters

Post by mophydeen »

when cursor.get_blueprint_entities()

You can't run splitter specific methods

e.splitter_filter.name
e.splitter_input_priority
e.splitter_output_priority

error:
attempt to index field 'splitter_filter' (a nil value)


Bilka
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Re: [0.16.51] get_blueprint_entities() Splitters

Post by Bilka »

The fields are called
  • filter
  • input_priority
  • output_priority
As documented, get_blueprint_entities() does not return a LuaEntity, so you cannot expect the returned objects to function like LuaEntities: https://lua-api.factorio.com/latest/Lua ... t_entities

You can use https://wiki.factorio.com/Blueprint_str ... ity_object as a reference for the "blueprint entity" that is returned by the function.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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eradicator
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Re: [0.16.51] get_blueprint_entities() Splitters

Post by eradicator »

Bilka wrote:
Sun Sep 23, 2018 9:28 am
[...] you cannot expect the returned objects to function like LuaEntities: [...]
The whole API is sprayed with slight naming inconsistencies like that. I think "expecting" things to be different is actually quite possible especially for new modders :p.

@OP: Don't be discouraged. This happens to all of us. The next time just print the table and read what it actually says.
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