Code: Select all
---------------- Event Listeners --------------
local function Blueprint_Scanner_on_scanner_on_tick(event)
--if(event.tick%300==0) then
if(event.tick==3977400) then
log(event.tick)
end
end
local function Blueprint_Scanner_on_built_entity(event)
log("on_built_entity start")
log(event.name )
log(event.tick )
log(event.stack.name )
end
local function Blueprint_Scanner_on_player_mined_entity(event)
log("on_player_mined_entity start")
log(event.name )
log(event.tick )
log(event.entity .name )
end
script.on_event(defines.events.on_tick, Blueprint_Scanner_on_scanner_on_tick)
script.on_event(defines.events.on_built_entity, Blueprint_Scanner_on_built_entity)
script.on_event(defines.events.on_player_mined_entity, Blueprint_Scanner_on_player_mined_entity)
is there a way to see what events fire when something happens?
is there a way to output event names instead of numbers?5535.467 Checksum for script __auto-research__/control.lua: 1845512852
5535.469 Checksum for script __BlueprintScanner__/control.lua: 1367157860
5535.510 Checksum for script __creative-mode-fix__/control.lua: 1436553039
5599.441 Script @__BlueprintScanner__/control.lua:18: on_player_mined_entity start
5599.441 Script @__BlueprintScanner__/control.lua:19: 65
5599.441 Script @__BlueprintScanner__/control.lua:20: 3983759
5599.442 Script @__BlueprintScanner__/control.lua:21: blueprint-scanner
5601.034 Script @__BlueprintScanner__/control.lua:11: on_built_entity start
5601.034 Script @__BlueprintScanner__/control.lua:12: 6
5601.034 Script @__BlueprintScanner__/control.lua:13: 3983855
5601.034 Script @__BlueprintScanner__/control.lua:14: blueprint-scanner