is there any way to make a prototype ignored by inserters?
(except making collision size 0x0, because it messes up the heat pipes)
hidden entities + inserters
hidden entities + inserters
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
Re: hidden entities + inserters
You can wait for 0.17 and then use the entity prototype flag that prevents inserters from interacting with your entity.
0.17 Mod/Script change log as of June 27 2018 wrote:Added Entity prototype flags "no-inserter-pickup" and "no-inserter-dropoff".
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
- eradicator
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Re: hidden entities + inserters
Does that also work on type = "item-entity" btw? Becaues currently contrary to other things they can still be picked up even if they have no collision box. So there seems to be some special treatment?Bilka wrote:You can wait for 0.17 and then use the entity prototype flag that prevents inserters from interacting with your entity.
0.17 Mod/Script change log as of June 27 2018 wrote:Added Entity prototype flags "no-inserter-pickup" and "no-inserter-dropoff".
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: hidden entities + inserters
It should work, the prototype flag is checked before the special treatment is applied.eradicator wrote:Does that also work on type = "item-entity" btw? Becaues currently contrary to other things they can still be picked up even if they have no collision box. So there seems to be some special treatment?
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
- eradicator
- Smart Inserter
- Posts: 5206
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: hidden entities + inserters
Thanks. Good to know :).Bilka wrote:It should work, the prototype flag is checked before the special treatment is applied.eradicator wrote:Does that also work on type = "item-entity" btw? Becaues currently contrary to other things they can still be picked up even if they have no collision box. So there seems to be some special treatment?
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: hidden entities + inserters
and how long till 0.17? i'm already thrilled for it since you announced the new laser towers, and even more since you announced the new interface..
that was half a year ago^^
that was half a year ago^^
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance