I have found something bad. Can i know the reason why walls make a water transition? See picture
Code: Select all
original collision mask = {"ground-tile"}
custom collision mask = {"ground-tile", "layer-14", "item-layer", "object-layer"}
or = {"item-layer", "object-layer"}
-- layer-14 necessary for specific building
-- specific building could not be placed on ground-tile or water-tile