I've tried following in the game tick event loop:
Code: Select all
-- keep resetting monster evolution factors for now every minute
if (game.tick % (60 * 60) == 0) then
game.mapsettings.enemy_evolution.time_factor = 0
game.mapsettings.enemy_evolution.pollution_factor = 0
game.mapsettings.enemy_evolution.destroy_factor = 0
end