I've been playing around with a bunch of mods, some of my own, and my inventory has somehow become large enough for me to have to scroll through it. (+/-450 slots... don't ask.)
I've got 3 massive monitors, i always play on 80% GUI size, and i have this really long, 10 slots wide, inventory with a scrolling bar...
...
So, i'd like to expand my inventory width to 20 or something along those lines:
A). Is there any way to expand the player's inventory width?
B). If yes, is the value for inventory width located in style.lua? Again, if yes, what line/id?
Cheers! ;3
[GIVEN UP (for now)] Player inventory width?...
[GIVEN UP (for now)] Player inventory width?...
Last edited by Volvith on Sat Aug 05, 2017 10:57 pm, edited 2 times in total.
Rational People: If it ain't fucked, don't fuck it.
Engineers: If it ain't fucked, unfuck it till it's perfect.
Meas an Engineer: If it ain't fucked, i'll fuck it till it is.
Engineers: If it ain't fucked, unfuck it till it's perfect.
Me
Re: Player inventory width?...
Ive given up...
I'm not sure whether the main inventory is hard-coded into the game, or what, but i am completely, utterly 100% UNABLE to find anything on this subject, apart from a suggestion by HurkWurk, on page 16 of the Friday Facts #191.As far as the frames in style.lua, havent tested anything, but i wouldn't know what defines the player inventory anyways, so i'd just be brute-forcing values and restarting the game just to see what works anyways.
...
*sigh*
Just... gonna put this one under game-suggestions and hope someone finds this needle in the giant pile of other, better needles. -_-
Cheers and whatnot...
Rational People: If it ain't fucked, don't fuck it.
Engineers: If it ain't fucked, unfuck it till it's perfect.
Meas an Engineer: If it ain't fucked, i'll fuck it till it is.
Engineers: If it ain't fucked, unfuck it till it's perfect.
Me