However it seems that animations in car entitys are hardcoded to the forward direction. I understand why that makes sense for cars but it really sucks for my purposes.
In general it seems that entity animations are tied directly to ingame behaviour, and I can't find a way to get script control over them. I mean not only has the rotor animation to be independent of the body animation/orientation, I also need to be able to stop it and set its speed...
So is there a way to do this?
To make this post more exciting, here is a screenshot of how it looks so far.
