Currently the control.lua is this:
Code: Select all
script.on_event(defines.events.on_player_created, function(event)
local a_player = game.players[event.player_index]
for i=1,6,1 do
a_player.get_inventory(i).clear()
end
end)
Code: Select all
script.on_event(defines.events.on_player_created, function(event)
local a_player = game.players[event.player_index]
for i=1,6,1 do
a_player.get_inventory(i).clear()
end
end)