Code: Select all
{
ageing = 0.0001,
can_be_part_of_blueprint = true,
collision_mask = {
"ground-tile",
"water-tile"
},
decorative_removal_probability = 0.8,
layer = 61,
map_color = {
b = 0,
g = 0.25098039,
r = 0.50196078
},
minable = {
hardness = 0.2,
mining_particle = "wooden-particle",
mining_time = 0.25,
results = {
{
amount_max = 1,
amount_min = 0,
name = "wood",
probability = 1,
type = "item"
}
}
},
mined_sound = {
-- audio stuff
},
name = "wood-floor",
needs_correction = false,
type = "tile",
variants = {
-- bunch of image stuff
},
vehicle_friction_modifier = 1.2,
walking_sound = {
-- bunch of audio stuff
},
walking_speed_modifier = 1.2
}