My mod introduces wastewater that can either be cleaned in a wastewater treatment plant or dumped into the environment via an outlet.
Dumping it into the environment causes massive polution.
However it is easy to cheat the system and simply use the wastewater for power generation.
Is there a way to detect if a steam engine uses the waste-water so that i can make it corrode and release pollution via a script?
[solved] Detecting liquid usage in steam engine
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- Burner Inserter
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[solved] Detecting liquid usage in steam engine
Last edited by SeelenJaegerTee on Thu Aug 25, 2016 5:26 pm, edited 1 time in total.
Re: Detecting liquid usage in steam engine
I do something similar in my diesel generator mod, this is the relevant code:
Code: Select all
local fluidTypeToTemperature =
{
["petroleum-gas"] =
{
min = 79.6,
set = 80
},
["light-oil"] =
{
min = 99.6,
set = 100
},
["diesel-fuel"] =
{
min = 99.6,
set = 100
},
["heavy-oil"] =
{
min = 59.6,
set = 60
}
}
function check_generators()
if global.archived_petroleum_generator == nil then
global.archived_petroleum_generator = {}
end
if global.petroleum_generator ~= nil then
for k,gen in pairs(global.petroleum_generator) do
if gen.valid then
if gen.fluidbox[1] ~= nil then
local pot = gen.fluidbox[1]
local p = gen.position
local lookup = fluidTypeToTemperature[pot.type]
if lookup ~= nil then
pot["temperature"] = lookup.set
else pot["temperature"] = 15
end
if math.floor(gen.fluidbox[1]["temperature"] + 0.01) == pot["temperature"] then
table.insert(global.archived_petroleum_generator, gen)
table.remove(global.petroleum_generator, k)
--game.players[1].print{"Generator was archived "..#global.archived_petroleum_generator.." "..#global.petroleum_generator}
end
gen.fluidbox[1] = pot
else
if global.archived_petroleum_generator == nil then
global.archived_petroleum_generator = {}
end
table.insert(global.archived_petroleum_generator, gen)
table.remove(global.petroleum_generator, k)
--game.players[1].print{"empty pot was archived "..#global.archived_petroleum_generator.." "..#global.petroleum_generator}
end
else table.remove(global.petroleum_generator, k)
--game.players[1].print{"Generator was removed from index "..#global.archived_petroleum_generator.." "..#global.petroleum_generator}
end
end
end
end
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- Burner Inserter
- Posts: 17
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Re: Detecting liquid usage in steam engine
Did it. Thank you very much.Klonan wrote:I do something similar in my diesel generator mod, this is the relevant code: