Im trying to change the render layer of a player entity so it is rendered on top of everything, like logistic bots, but I cant...
I have tried with render_layer (because seems more logic to me) and with final render layer (because is what I have seen in prototipe definitions)
Code: Select all
{
type = "player",
collision_mask="randomstringbecauseitneedsatableandwithastringitdoesnthaveanycollisionmask?",
render_layer="higher-object-above",
final_render_layer = "higher-object-above",
name = "remote-controlled-robot",
icon = "__base__/graphics/icons/logistic-robot.png",
flags = {"placeable-player", "placeable-off-grid"},
mining_categories = {"basic-solid"},
max_health = 100,
healing_per_tick = 0.01,
collision_box = {{-1.4, -0.4}, {0.4, 0.4}},
selection_box = {{-1.4, -0.4}, {0.4, 0.4}},
crafting_categories = {"robot"},
inventory_size = 10,
running_speed = 0.15,
distance_per_frame = 0.13,
maximum_corner_sliding_distance = 0.7,
order="a",
eat =
{
{
filename = "__base__/sound/eat.wav",
volume = 0
}
},
heartbeat =
{
{
filename = "__base__/sound/heartbeat.wav",
volume = 0
}
},
idle_animation =
{
priority = "medium",
frame_width = 48,
frame_height = 66,
direction_count = 5,
frame_count = 3,
stripes =
{
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
width_in_frames = 1
},
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
width_in_frames = 1
},
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
width_in_frames = 1
}
},
shift = {0, -0.5}
},
idle_with_gun_animation =
{
priority = "medium",
frame_width = 48,
frame_height = 66,
direction_count = 5,
frame_count = 3,
stripes =
{
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
width_in_frames = 1
},
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
width_in_frames = 1
},
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
width_in_frames = 1
}
},
shift = {0, -0.5}
},
light =
{
{
minimum_darkness = 0.3,
intensity = 0.4,
size = 25,
},
{
type = "oriented",
minimum_darkness = 0.3,
picture =
{
filename = "__core__/graphics/light-cone.png",
priority = "medium",
scale = 2,
width = 200,
height = 200
},
shift = {0, -13},
size = 2,
intensity = 0.6
},
},
mining_speed = 0.01,
mining_with_hands_animation =
{
priority = "medium",
frame_width = 48,
frame_height = 66,
direction_count = 5,
frame_count = 2,
stripes =
{
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
width_in_frames = 1
},
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
width_in_frames = 1
}
},
shift = {0, -0.5}
},
mining_with_hands_particles_animation_positions = {29, 63},
mining_with_tool_animation =
{
priority = "medium",
frame_width = 48,
frame_height = 66,
direction_count = 5,
frame_count = 2,
stripes =
{
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
width_in_frames = 1
},
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
width_in_frames = 1
}
},
shift = {0, -0.5}
},
mining_with_tool_particles_animation_positions = {28},
running_aim =
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
priority = "medium",
frame_width = 48,
frame_height = 66,
frame_count = 1,
direction_count = 5,
shift = {0, -0.5}
},
running_animation =
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
priority = "medium",
frame_width = 48,
frame_height = 66,
frame_count = 1,
direction_count = 5,
shift = {0, -0.5}
},
running_mask_animation =
{
filename = "__F-mod__/resources/entity/remote-controlled-robot/remote-controlled-robot.png",
priority = "medium",
frame_width = 48,
frame_height = 66,
frame_count = 1,
direction_count = 5,
shift = {0, -0.5}
},
running_sound_animation_positions = {14, 29}
},
}