[0.13]mod migration - "No covariant prototype to load"

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Tardan
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[0.13]mod migration - "No covariant prototype to load"

Post by Tardan »

I tried to migrate one of my mods 0.12 to 0.13. But I have a problem. The following error message appears when loading a saved game 0.12:
"No covariant prototype to load medium-basic-transportation-belt-to-ground, did what saved as type transport-belt-to-ground, but is now underground-belt"

what I did: I changed the type of an entity from
     type = "transport-belt-to-ground"
to
     type = "underground-belt"

because there the type transport-belt-to-ground was changed. This creates I think the error message. What can i do now?

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Ranakastrasz
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Re: [0.13]mod migration - "No covariant prototype to load"

Post by Ranakastrasz »

Having the same issue, albiet with a different entity type.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

orzelek
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Re: [0.13]mod migration - "No covariant prototype to load"

Post by orzelek »

It's a bit of a hunch - try to rename your entity and then apply a migration that renames old one to new one - this is what seems to be done in base game. Might work on modded underground transport belts also?

scherzeking
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Re: [0.13]mod migration - "No covariant prototype to load"

Post by scherzeking »

Did you got a solution yet?

canicon2
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Re: [0.13]mod migration - "No covariant prototype to load"

Post by canicon2 »

Gives any solution for this problem?

i have the same:
(No covariant prototype to load express-transport-belt-to-ground-extended, that was saved as type transport-belt-to-ground, but is now underground-belt)

i changed all types to underground-belt but have everytime an issue

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