Code: Select all
game.on_event(defines.events.on_chunk_generated, function(event)
local tree = game.find_entities_filtered{area = event.area, type= "tree"}
Code: Select all
game.on_event(defines.events.on_chunk_generated, function(event)
local tree = game.find_entities_filtered{area = event.area, type= "tree"}
Nice, thank you!prg wrote:Those functions are now in Surface.