So I have another problem with my teleporter mod... How do I make this function for multiplayer?
So the main functions with teleporting are made inside the ontick event, but that does not give the playerindex back, so how do I get the player(index) to make things with him?
From game.player to game.players[index]...
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Re: From game.player to game.players[index]...
Store it in a variable?
I think the better question is how you want your mod to work in multiplayer mode. Does each player have a teleporter end-point, and one supply point for all, or does each player have his/her own pair of teleporting end-points?
Anyway, when the endpoints are placed, you should keep track of it, along with who owns it (the player index, for example). Then your on-tick handler can just use that information and teleport goods accordingly.
I think the better question is how you want your mod to work in multiplayer mode. Does each player have a teleporter end-point, and one supply point for all, or does each player have his/her own pair of teleporting end-points?
Anyway, when the endpoints are placed, you should keep track of it, along with who owns it (the player index, for example). Then your on-tick handler can just use that information and teleport goods accordingly.