Hello there,
I was about to start a new game and intended to remove the evolution over time, while increasing the evolution due to pollution.
I found the following commands on the wiki, but they seem obsolete:
/c game.mapsettings.enemy_evolution.time_factor = 0.000008 * 0
/c game.mapsettings.enemy_evolution.pollution_factor = 0.00003 * 6
Does anybody know what the commands would be?
Thanks
LUA command not working in console (Alien Evolution)
Re: LUA command not working in console (Alien Evolution)
Try to use map_setting - might help.
Re: LUA command not working in console (Alien Evolution)
Thank you very much, worked just fine (I think?).
Is there a command to check what the current values are? I'm assuming it accepted the command as it threw no error message, but no confirmation was given either.
Is there a command to check what the current values are? I'm assuming it accepted the command as it threw no error message, but no confirmation was given either.
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Re: LUA command not working in console (Alien Evolution)
/c print( game.map_settings.enemy_evolution.time_factor )Molay wrote:Thank you very much, worked just fine (I think?).
Is there a command to check what the current values are? I'm assuming it accepted the command as it threw no error message, but no confirmation was given either.
Re: LUA command not working in console (Alien Evolution)
Thanks, but this seems to only echo the string I give it to. I write /c print( game.map_settings.enemy_evolution.time_factor ) and it writes it back? Perhaps another command which is obsolete?ratchetfreak wrote:/c print( game.map_settings.enemy_evolution.time_factor )Molay wrote:Thank you very much, worked just fine (I think?).
Is there a command to check what the current values are? I'm assuming it accepted the command as it threw no error message, but no confirmation was given either.
Re: LUA command not working in console (Alien Evolution)
This one works:
/c game.player.print( game.map_settings.enemy_evolution.time_factor )
One needs to prefix print with game.player. Thanks for your help!
/c game.player.print( game.map_settings.enemy_evolution.time_factor )
One needs to prefix print with game.player. Thanks for your help!