Let's say I want to print "Credomane has died to a Small biter." when I die to a, well, small biter. So what I naively tried to do was
Code: Select all
script.on_event(defines.events.on_player_died, function(event)
local p = game.players[event.player_index];
local c = event.cause
if not c then
print("**" .. p.name .. "** died.");
else
print({"", "**" .. p.name .. "** died to a " , c.localised_name, "."});
end
end)