So, Ive been playing NARMod studiously with a friend in multiplayer for a while now. I decided I wanted to play it in version 0.12, so I have been working on getting it to work in factorio 0.12.damienreave wrote:Updated Link to 3.4: http://www.mediafire.com/download/ppafd ... _0.3.4.zip
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NARMod is a mod for Factorio that aims to be a standalone mod to create a great Factorio experience for the experienced player.
Its target audience is those players who feel they have fully experienced vanilla Factorio and are craving to have the challenge and complexity of the game increased from the building/crafting side.
NARMod is enormously complex... probably roughly a three or four-fold increase in complexity from the vanilla experience.
It is not for everyone.
NARMod is a mod that changes the contruction and crafting aspects of the game only. Enemies and combat are not altered in any way.
NARMod is unlikely to be compatable with other mods, except perhaps ones that only affect combat / enemies.
NARMod borrows content in some form or another from the following mod creators:
Bobbingabout, author of Bob's Mods
ficolas, author of F-mod
drs9999, author of Treefarm
Dysoch, author of Dytech
All credit to my fellow modders
Here's a picture tutorial on some parts of what NARMod entails: http://imgur.com/a/T8MYj
I was going to make a thread in the unofficial patches forum, but I have come across a bit of a licensing issue, and thought perhaps I should hold off first.
Namely, that NARMod is a derivative of Bob's Mods, F-Mod, Treefarm, and Dytech. And F-Mod is the only one of those mods which permits derivatives. Bobbingabout stated that for mods based on Bob's Mods, they should list it as a dependency and make the changes in the mod itself.
NARMod is a standalone comprehensive overhaul which is strongly based on the work of the derivative mods. I have a version 12 update for it, but Im pretty sure that I cant release it, under the terms of Treefarm and Dytech's, and effectively Bob's MOds, CC license agreements.
Thoughts?
Dytech License - https://github.com/Dysoch/DyTech/blob/master/license.md
Bob's Mods License - https://forums.factorio.com/forum/vie ... 51&t=13365
Treefarm License - https://forums.factorio.com/forum/vie ... f=44&t=522
F-mod License - https://forums.factorio.com/forum/vie ... f=45&t=390