Trying to intercept/get wasd input, for alternate car controls.

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Ranakastrasz
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Trying to intercept/get wasd input, for alternate car controls.

Post by Ranakastrasz »

So, The idea was pretty much to make a mod that did the cardinal car controls. However, getting the WASD keys isn't directly possible. I tried several ideas, and have a few more, but actually doing some of them is beyond me,

Capture "walking.direction" - only works with character, not when in vehicle.
Capture "player.riding_state" - Works, but I have to set this to alter Car behavior, which causes it to not work. - Current file displays this.
Hotkeys - Only registers keypressed, not holds or releases.

Options that might work.
- Override car behavior entirely. Not actually sure if there is a way to set the acceleration/turning without overriding controls. Might be able to do an on-tick manually cancel out movement (or set acceleration/turning to 0 or infinitesimal) and manually set the location of the car each tick. But I dont actually know how the car has to behave precisely, and those kinds of things tend to hog update cycles.

- Dummy player. Somehow add a dummy player/car that the player controls, rather than the actual vehicle, which can "Move" enough for the direction/riding_state to be set, captured, and not overridden by the car's instructions. Also probably needs to handle 2 players in a car and weapon control and inventory crap and so on, but might be possible.

-Capture Actual keypresses/holds/releases. Can't, API denied, for latency/performance reasons. Wish I could register as hotkeys anways.

Any other ideas, or ideas on how I might get one of the two ideas to work? Or am I missing something obvious?
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VehicleTurn_1.0.0.zip
(48.12 KiB) Downloaded 6 times
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

Bilka
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Re: Trying to intercept/get wasd input, for alternate car controls.

Post by Bilka »

I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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Ranakastrasz
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Re: Trying to intercept/get wasd input, for alternate car controls.

Post by Ranakastrasz »

Yea. However, it also has no collisions, different movement, no turn radius, and weird graphics (bouncy, preemptive turning as a side effect)

Might have collision, but no collision damage would have to check on that part.

Edit:

The idea was to got as close as physically possible to purely altering the control scheme, while leaving literally everything else untouched. So turn radius, collision, acceleration, appearance.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

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