This version only affects the vanilla modules, I've tested it and it works fine:
Code: Select all
--data.lua
m = settings.startup["module-good-multiplier"].value
n = settings.startup["module-bad-multiplier"].value
data.raw["module"]["effectivity-module"].effect = {
consumption = {bonus = -0.3*m}
}
data.raw["module"]["effectivity-module-2"].effect = {
consumption = {bonus = -0.4*m}
}
data.raw["module"]["effectivity-module-3"].effect = {
consumption = {bonus = -0.5*m}
}
data.raw["module"]["productivity-module"].effect = {
consumption = {bonus = 0.4*n},
pollution = {bonus = 0.05*n},
productivity = {bonus = 0.04*m},
speed = {bonus = -0.15*n}
}
data.raw["module"]["productivity-module-2"].effect = {
consumption = {bonus = 0.6*n},
pollution = {bonus = 0.075*n},
productivity = {bonus = 0.06*m},
speed = {bonus = -0.15*n}
}
data.raw["module"]["productivity-module-3"].effect = {
consumption = {bonus = 0.8*n},
pollution = {bonus = 0.1*n},
productivity = {bonus = 0.1*m},
speed = {bonus = -0.15*n}
}
data.raw["module"]["speed-module"].effect = {
consumption = {bonus = 0.5*n},
speed = {bonus = 0.2*m}
}
data.raw["module"]["speed-module-2"].effect = {
consumption = {bonus = 0.6*n},
speed = {bonus = 0.3*m}
}
data.raw["module"]["speed-module-3"].effect = {
consumption = {bonus = 0.7*n},
speed = {bonus = 0.5*m}
}
Code: Select all
--data.lua
m = settings.startup["module-good-multiplier"].value
n = settings.startup["module-bad-multiplier"].value
for k, x in ipairs(data.raw.module) do
if (x.effect.consumption.bonus > 0) then
x.effect.consumption.bonus = x.effect.consumption.bonus * n
elseif (x.effect.consumption.bonus < 0) then
x.effect.consumption.bonus = x.effect.consumption.bonus * m
end
if (x.effect.pollution.bonus > 0) then
x.effect.pollution.bonus = x.effect.pollution.bonus * n
elseif (x.effect.pollution.bonus < 0) then
x.effect.pollution.bonus = x.effect.pollution.bonus * m
end
if (x.effect.speed.bonus > 0) then
x.effect.speed.bonus = x.effect.speed.bonus * m
elseif (x.effect.speed.bonus < 0) then
x.effect.speed.bonus = x.effect.speed.bonus * n
end
if (x.effect.productivity.bonus > 0) then
x.effect.productivity.bonus = x.effect.productivity.bonus * m
elseif (x.effect.productivity.bonus < 0) then
x.effect.productivity.bonus = x.effect.productivity.bonus * n
end
end
Any advice on how to do this?