I work on a mod that adds a bunch of fluids. When I start a new game with the my mod active, the game automatically generates barrel filling and emptying recipes for each of my fluids correctly (this is defined in __base__/data-updates.lua). Everything works as intended.
However, when I load an existing save file with my mod, those barreling recipes are not generated. The rest of the mod is there, just the barreling recipes are missing. And without them the mod is barely playable to be honest.
I already tried
Code: Select all
/c game.player.force.reset_recipes()