please tell me what to do to the material prepared from nothing only spending energy?
sorry for my english!
new building
Re: new building
Hello,
it is an interesting idea.
This is not possible in this version as if you specify empty ingredients in recipe it crashes.
But we might fix it for 0.5.0.
it is an interesting idea.
This is not possible in this version as if you specify empty ingredients in recipe it crashes.
But we might fix it for 0.5.0.
Re: new building
Actually I noticed that drs9999 did this quite a while agokovarex wrote:Hello,
it is an interesting idea.
This is not possible in this version as if you specify empty ingredients in recipe it crashes.
simply use
Code: Select all
ingredients = {},
If you are not sure how to make it an assembling machine recipe it's something like this
Code: Select all
{
type = "recipe-category",
name = "your-crafting-category" --whatever name you want to give your crafting category
},
{
type = "recipe",
name = "material", --recipe name, typically the same name of material the building will be producing
category = "your-crafting-category", --the name you gave the crafting category above
energy_required = 10,
ingredients = {},
result = "material", --name of the material produced
result_count = 10 --number of 'material' that will be produced in one 'turn'
},
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net