In my mod I have Decelerate Concrete and the idea was to slow down enemies.
Unfortunately it looks like "walking_speed_modifier" only affects the players speed and not enemy unit speed.
Is there a way I can slow down enemy units?
Code: Select all
--- Decelerate_concrete
{
type = "tile",
name = "decelerate_concrete",
needs_correction = false,
minable = {hardness = 0.2, mining_time = 0.5, result = "stone-brick"}, -- You only get brick back when you mine it...
mined_sound = { filename = "__base__/sound/deconstruct-bricks.ogg" },
collision_mask = {"ground-tile"},
walking_speed_modifier = 0.5,
vehicle_friction_modifier = 1,
layer = 61,
decorative_removal_probability = 1,
variants =
{
main =
{
{
picture = "__Natural_Evolution_Buildings__/graphics/entities/decelerate_concrete/concrete1.png",
count = 16,
size = 1
},
{
picture = "__Natural_Evolution_Buildings__/graphics/entities/decelerate_concrete/concrete2.png",
count = 4,
size = 2,
probability = 0.39,
},
{
picture = "__Natural_Evolution_Buildings__/graphics/entities/decelerate_concrete/concrete4.png",
count = 4,
size = 4,
probability = 1,
},
},
inner_corner =
{
picture = "__Natural_Evolution_Buildings__/graphics/entities/decelerate_concrete/concrete-inner-corner.png",
count = 32
},
outer_corner =
{
picture = "__Natural_Evolution_Buildings__/graphics/entities/decelerate_concrete/concrete-outer-corner.png",
count = 16
},
side =
{
picture = "__Natural_Evolution_Buildings__/graphics/entities/decelerate_concrete/concrete-side.png",
count = 16
},
u_transition =
{
picture = "__Natural_Evolution_Buildings__/graphics/entities/decelerate_concrete/concrete-u.png",
count = 16
},
o_transition =
{
picture = "__Natural_Evolution_Buildings__/graphics/entities/decelerate_concrete/concrete-o.png",
count = 1
}
},
walking_sound =
{
{
filename = "__base__/sound/walking/concrete-01.ogg",
volume = 1.2
},
{
filename = "__base__/sound/walking/concrete-02.ogg",
volume = 1.2
},
{
filename = "__base__/sound/walking/concrete-03.ogg",
volume = 1.2
},
{
filename = "__base__/sound/walking/concrete-04.ogg",
volume = 1.2
}
},
map_color={r=100, g=100, b=100},
ageing=0,
},