Hello all.
I am trying to learn how to add new trees (new names that give diff things) as well as new biters or spawn/hives.
I've been looking at base code and trying to copy and paste various bits of code to try to create a new tree but it never seems to place. I've been reading the code for biters/spawn bases and so on but not quite sure how to get/make a new one so I haven't tackled that one yet either.
So I decided to make a post on here and hope you all could help me with this! Any tips/helps/examples or so on would be much appreciated.
Adding new trees and mobs
Re: Adding new trees and mobs
for auto-placing trees i use this:
Play around with the autoplace_utils.peaks settings a bit , i don't know what everything does exactly. (this code is taken from the base game demo-trees.lua)
Code: Select all
local autoplace_utils = require("autoplace_utils")
{
type = "tree"
-- rest of properties
autoplace =
{
order = "anOrder"
peaks = autoplace_utils.peaks({{{35, 0.3}, {5,0}, 0.001}},
{
{
influence = 0.1 -- this tells how many trees there'll be
noise_layer = "trees"
noise_persistence = 0.5
}
})
}
}