Decider Combinator without power usage

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SilentStorm
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Decider Combinator without power usage

Post by SilentStorm »

Is there a way to completely remove power usage from a custom decider combinator?
I tried setting active_energy_consumption to nil but the game complains.
I could set it to a low value, but a very low value will just make the "no Power" symbol appear.
It will also still show up in the power usage graphs (and won't show my custom icon there, even though it's shown in the inventory).

It's a "hidden" entity so I would like it to not consume any power / not show up in the power consumption statistics, as the entity does not exist as far as the player is concerned.

Pi-C
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Re: Decider Combinator without power usage

Post by Pi-C »

SilentStorm wrote:
Thu Jun 01, 2023 3:29 pm
Is there a way to completely remove power usage from a custom decider combinator?
Try using a void energy_source:

Code: Select all

energy_source = {type = "void"}
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

SilentStorm
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Re: Decider Combinator without power usage

Post by SilentStorm »

That seems to work, thanks :)

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