[SOLVED][HELP] data.raw Difficulty error

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dtoxic
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[SOLVED][HELP] data.raw Difficulty error

Post by dtoxic »

Ok so i tried to edit some stuff in another mod but i get a error because the difficulty (normal,expensive i think) is not defined in my code but neither is in the mod that i try to edit i think, any way here is the code and the error but i don't know where to define the difficulty

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data.raw.technology["power-cells"].prerequisites = {"electric-machinery"}
data.raw.technology["power-cells"].unit.ingredients = {count = 50, ingredients = "early-science-pack", 1, time = 10}

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Error
Failed to load mods: Error while loading technology prototype "power-cells" (technology): Difficulty normal: Value must be a dictionary in property tree at ROOT.technology.power-cells.unit.ingredients.1
Last edited by dtoxic on Wed Jan 25, 2023 5:21 pm, edited 1 time in total.
Hornwitser
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Re: [HELP] data.raw Difficulty error

Post by Hornwitser »

This does not have anything to do with difficulty other than the place you put the ingredients to apply for normal difficulty. The documentation for ingredients state that it is a table of IngredientsPrototype. The error is saying it expected to find a table inside data.raw.technology["power-cells"].unit.ingredients[1], but it found the digit 1 instead. If you are confused you can use a log statement like

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log(serpent.block(data.raw.technology["power-cells"]))
to print out what the prototype looks like after you modified it to factorio-current.log.
DarkShadow44
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Re: [HELP] data.raw Difficulty error

Post by DarkShadow44 »

You should look to other mods or the docs (not sure why I can't find technology.unit in the docs though).
Try

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data.raw.technology["automation"].unit = {count = 2, ingredients = {{"automation-science-pack", 4}}, time = 12}
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Re: [HELP] data.raw Difficulty error

Post by dtoxic »

ok the "1" is for that science pack needed....so should i write "amount = 1" ?

here is the original code from the mod i am trying to change the automation science pack to a different science pack from a different mod and count and time
so i left the "1" there made sense to me...but then again me and my coding skill = -1

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data:extend({
    {
        type = "technology",
        name = "power-cells",
        icon = "__power-cells__/graphics/technology/capacitive-cell.png",
        icon_size = 256,
        effects = {
            {type = "unlock-recipe", recipe = "capacitive-power-cell"},
            {type = "unlock-recipe", recipe = "cell-charger"},
            {type = "unlock-recipe", recipe = "basic-power-station"}
        },
        prerequisites = nil,
        unit = {
            count = 30,
            ingredients = {{"automation-science-pack", 1}},
            time = 15
        }
        -- order = "c-e-b",
    }
})
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Re: [HELP] data.raw Difficulty error

Post by DarkShadow44 »

Ah, prototype data is in the wiki: https://wiki.factorio.com/Prototype/Technology#unit
You can just follow that to get exactly what you need.
ok the "1" is for that science pack needed....so should i write "amount = 1" ?
Why don't you just test it? Copy my code and see what it does ;)

Wiki and "trial and error" are your friends, so are other open source mods.
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dtoxic
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Re: [HELP] data.raw Difficulty error

Post by dtoxic »

DarkShadow44 wrote: Wed Jan 25, 2023 5:09 pm You should look to other mods or the docs (not sure why I can't find technology.unit in the docs though).
Try

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data.raw.technology["automation"].unit = {count = 2, ingredients = {{"automation-science-pack", 4}}, time = 12}
Yeap this one works,thank you very much!!!

so basically i should have left out ".ingredients" after the "unit" part...and also one more pair of big brackets in the ingredients = part
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Re: [HELP] data.raw Difficulty error

Post by DarkShadow44 »

Basically. the structure is this:

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unit -> dictionary
    count -> int
    time -> double
    ingredients -> array
    	ingredient1 -> array of name, count
    	...
As noted, the structure is laid out on the wiki.
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dtoxic
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Re: [SOLVED][HELP] data.raw Difficulty error

Post by dtoxic »

Thank you....will do some more trial and error and try figure it out more things,totally new to modding except some basic things
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Re: [SOLVED][HELP] data.raw Difficulty error

Post by dtoxic »

One more question,should i be using data-updates or data-final-fixes for these shenanigans i am trying to do...i am using final fixes because i want them to run after all mods.
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Re: [SOLVED][HELP] data.raw Difficulty error

Post by DarkShadow44 »

IMHO, I'd do it as soon as you can, just in case someone wants to alter your mod later :)
With a dependency, even data.lua should work, but I'd use updates.
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Re: [SOLVED][HELP] data.raw Difficulty error

Post by dtoxic »

yeah i added dependencies in the json file...so data-updates it is,it works as is now but will try it out..thx man for all the help i appreciate it!
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