local bigmachine_furnace = table.deepcopy(data.raw['furnace']['electric-furnace'])
bigmachine_furnace.name = "big-electric-furnace"
bigmachine_furnace.crafting_speed = 64
bigmachine_furnace.max_health = 10000
bigmachine_furnace.minable = {mining_time = 2, result = "big-electric-furnace"}
bigmachine_furnace.energy_usage = "5760kW"
bigmachine_furnace.energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 32
}
data:extend({bigmachine_furnace})
Who can help me see, why not show the animation?
Who can help me see, why not show the animation?
I added a new electric furnace. I just changed a few parameters. It works normally, but it doesn't display animation. Who can help me see what's wrong? Thank you.
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Re: Who can help me see, why not show the animation?
I think it is just moving too fast,just like high speed transportbelt are static,but in term of animation,it is moving actually.
Re: Who can help me see, why not show the animation?
You may be able to set the furnace's https://wiki.factorio.com/Prototype/Cra ... o_activity property to false to avoid the issue. I believe that also works for the machines base speed, not just for module effects.
Re: Who can help me see, why not show the animation?
Thank you, because the speed is too fast to display the animation. I can't understand what you sent. I'm too stupid.Silari wrote: ↑Wed Feb 09, 2022 2:33 am You may be able to set the furnace's https://wiki.factorio.com/Prototype/Cra ... o_activity property to false to avoid the issue. I believe that also works for the machines base speed, not just for module effects.
I want to know if there is a way to make the speed of animation fixed, rather than follow the speed change of the machine.
I may not be able to express it clearly. I know that the default principle is to display a set of animation for every part manufactured, and I want the animation to be displayed at a fixed speed all the time. I don't know if it can be realized
Re: Who can help me see, why not show the animation?
Where should the sentence "match_animation_speed_to_activity" be added?Silari wrote: ↑Wed Feb 09, 2022 2:33 am You may be able to set the furnace's https://wiki.factorio.com/Prototype/Cra ... o_activity property to false to avoid the issue. I believe that also works for the machines base speed, not just for module effects.
Re: Who can help me see, why not show the animation?
bigmachine_furnace.match_animation_speed_to_activity = false