Who can help me see, why not show the animation?

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sdgmlj
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Who can help me see, why not show the animation?

Post by sdgmlj »

I added a new electric furnace. I just changed a few parameters. It works normally, but it doesn't display animation. Who can help me see what's wrong? Thank you.
local bigmachine_furnace = table.deepcopy(data.raw['furnace']['electric-furnace'])
bigmachine_furnace.name = "big-electric-furnace"
bigmachine_furnace.crafting_speed = 64
bigmachine_furnace.max_health = 10000
bigmachine_furnace.minable = {mining_time = 2, result = "big-electric-furnace"}
bigmachine_furnace.energy_usage = "5760kW"
bigmachine_furnace.energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = 32
}
data:extend({bigmachine_furnace})
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meifray
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Re: Who can help me see, why not show the animation?

Post by meifray »

I think it is just moving too fast,just like high speed transportbelt are static,but in term of animation,it is moving actually.
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Silari
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Re: Who can help me see, why not show the animation?

Post by Silari »

You may be able to set the furnace's https://wiki.factorio.com/Prototype/Cra ... o_activity property to false to avoid the issue. I believe that also works for the machines base speed, not just for module effects.
sdgmlj
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Re: Who can help me see, why not show the animation?

Post by sdgmlj »

meifray wrote: Tue Feb 08, 2022 5:11 pm I think it is just moving too fast,just like high speed transportbelt are static,but in term of animation,it is moving actually.
Thank you. After my repeated tests, it's because it's too fast. I set it to 20 and it's normal.
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Re: Who can help me see, why not show the animation?

Post by sdgmlj »

Silari wrote: Wed Feb 09, 2022 2:33 am You may be able to set the furnace's https://wiki.factorio.com/Prototype/Cra ... o_activity property to false to avoid the issue. I believe that also works for the machines base speed, not just for module effects.
Thank you, because the speed is too fast to display the animation. I can't understand what you sent. I'm too stupid. :(

I want to know if there is a way to make the speed of animation fixed, rather than follow the speed change of the machine.

I may not be able to express it clearly. I know that the default principle is to display a set of animation for every part manufactured, and I want the animation to be displayed at a fixed speed all the time. I don't know if it can be realized
sdgmlj
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Re: Who can help me see, why not show the animation?

Post by sdgmlj »

Silari wrote: Wed Feb 09, 2022 2:33 am You may be able to set the furnace's https://wiki.factorio.com/Prototype/Cra ... o_activity property to false to avoid the issue. I believe that also works for the machines base speed, not just for module effects.
Where should the sentence "match_animation_speed_to_activity" be added?
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DaveMcW
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Re: Who can help me see, why not show the animation?

Post by DaveMcW »

bigmachine_furnace.match_animation_speed_to_activity = false
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Re: Who can help me see, why not show the animation?

Post by sdgmlj »

DaveMcW wrote: Wed Feb 09, 2022 5:50 am bigmachine_furnace.match_animation_speed_to_activity = false
Thank you. It works perfectly. That's the perfect answer I'm looking for. Thank you
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