I'm just working on something small, modifying existing entities to suit my wants.
Basically, I want the laser turrets to fire a constant laser at their target, instead of the separated blasts that come in the base game.
I started with changing the sprite for the bullet from 7x14px to 14x100px, and upping the firing speed and initial speed of the projectile to make the laser appear instant to the target. I also lowered the damage for balancing, though I need to refine this.
Where my problem comes in, is the laser projectile sprite is created at the laser tower, with the center of the sprite starting at the center of the turret. Since I lengthened the laser sprite, it appears to come from behind the turret.
Is there a way to fix this?
*Edit: I will also be changing the sound played for the firing of the laser to a more constant laser beam sound, but that's just a matter of finding one. Increasing the firing speed caused the regular sound to be played over and over very quickly while the turret is firing
Laser turrets firing actual lasers.
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Re: Laser turrets firing actual lasers.
Have you tried keeping the particle the same as current, but changing the attack period and damage, so it has a ton of particles that are short, and together they look like a continuous beam? (also RIP graphics card)
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Re: Laser turrets firing actual lasers.
Just tried it, with the speed I want the initial laser to hit the target (near instant; like an actual laser) there are spaces between each projectile.LordFedora wrote:Have you tried keeping the particle the same as current, but changing the attack period and damage, so it has a ton of particles that are short, and together they look like a continuous beam? (also RIP graphics card)
I have the current stats of the turret at:
cooldown = 0.000001
starting_speed = 5
I also increased the range for testing purposes
As a note, it appears the images are slightly cut off, must have happened in the upload somewhere. I put the imgur link below the image
Here is a view of the original modified files, close to what I want, except for the overextended lasers.
http://i.imgur.com/l2jhAkM.jpg
This is a view of the original sprite with the same fire rate settings
http://i.imgur.com/LCSG0jW.jpg