Deconstruct entities from another force?
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Deconstruct entities from another force?
Hey friendos, I've looked through the force API and couldn't find anything related to this. Is there a way to set one force to be able to have its entities marked for deconstruction by another one?
Re: Deconstruct entities from another force?
You can make your own selection tool and via the script change the force for all selected entities, than set as marked to deconstruction.pulsereaction wrote: ↑Mon Sep 21, 2020 12:21 am Hey friendos, I've looked through the force API and couldn't find anything related to this. Is there a way to set one force to be able to have its entities marked for deconstruction by another one?
Or don't change the force.
Or drop the loot from destroyed entity.
https://mods.factorio.com/mod/LootingRemnants
Re: Deconstruct entities from another force?
Unfortunately entity deconstruction only works with the same force or neutral force.
Re: Deconstruct entities from another force?
*only works with the same force or entities without force. You can't deconstruct e.g. a neutral force transport-belt either.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.