changing a texture of a wall
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changing a texture of a wall
I thought walls looked too boring, and made a few textures for single walls that make them decorations. how can i replace the textures of hr-wall-single.png and hr-wall-single-shadow.png to custom ones
Re: changing a texture of a wall
It's a file
but it seems that's impossible to change the background via mod.
Code: Select all
Factorio_0.17\data\core\graphics\background-image.jpg
Re: changing a texture of a wall
THis should be possible, with overriding the default texture with your own texture in the data stage:
Stone-Wall Prototype definition: https://github.com/wube/factorio-data/b ... .lua#L4465
Prototype of Walls: https://wiki.factorio.com/Prototype/Wall#pictures
Dont forget to override also the other Parts of the `pictures` table
Code: Select all
data.raw.wall["stone-wall"].pictures.single.layers[0].filename = "your-sd-sprite"
data.raw.wall["stone-wall"].pictures.single.layers[0].hr_version.filename = "your-hr-sprite"
data.raw.wall["stone-wall"].pictures.single.layers[1].filename = "your-sd-shadow"
data.raw.wall["stone-wall"].pictures.single.layers[1].hr_version.filename = "your-hr-shadow"
Prototype of Walls: https://wiki.factorio.com/Prototype/Wall#pictures
Dont forget to override also the other Parts of the `pictures` table
Re: changing a texture of a wall
My bad, the wall sprites are defined as
The same for
Code: Select all
data.raw.wall["stone-wall"].pictures.single.layers[1].filename = "__base__/graphics/entity/wall/wall-single.png"
data.raw.wall["stone-wall"].pictures.single.layers[1].priority = "extra-high"
data.raw.wall["stone-wall"].pictures.single.layers[1].width = 32
data.raw.wall["stone-wall"].pictures.single.layers[1].height = 46
data.raw.wall["stone-wall"].pictures.single.layers[1].variation_count = 2
data.raw.wall["stone-wall"].pictures.single.layers[1].line_length = 2
data.raw.wall["stone-wall"].pictures.single.layers[1].shift[1] = 0
data.raw.wall["stone-wall"].pictures.single.layers[1].shift[2] = -0.1875
data.raw.wall["stone-wall"].pictures.single.layers[1].hr_version.filename = "__base__/graphics/entity/wall/hr-wall-single.png"
data.raw.wall["stone-wall"].pictures.single.layers[1].hr_version.priority = "extra-high"
data.raw.wall["stone-wall"].pictures.single.layers[1].hr_version.width = 64
data.raw.wall["stone-wall"].pictures.single.layers[1].hr_version.height = 86
data.raw.wall["stone-wall"].pictures.single.layers[1].hr_version.variation_count = 2
data.raw.wall["stone-wall"].pictures.single.layers[1].hr_version.line_length = 2
data.raw.wall["stone-wall"].pictures.single.layers[1].hr_version.shift[1] = 0
data.raw.wall["stone-wall"].pictures.single.layers[1].hr_version.shift[2] = -0.15625
data.raw.wall["stone-wall"].pictures.single.layers[1].hr_version.scale = 0.5
data.raw.wall["stone-wall"].pictures.single.layers[2].filename = "__base__/graphics/entity/wall/wall-single-shadow.png"
data.raw.wall["stone-wall"].pictures.single.layers[2].priority = "extra-high"
data.raw.wall["stone-wall"].pictures.single.layers[2].width = 50
data.raw.wall["stone-wall"].pictures.single.layers[2].height = 32
data.raw.wall["stone-wall"].pictures.single.layers[2].repeat_count = 2
data.raw.wall["stone-wall"].pictures.single.layers[2].shift[1] = 0.3125
data.raw.wall["stone-wall"].pictures.single.layers[2].shift[2] = 0.5
data.raw.wall["stone-wall"].pictures.single.layers[2].draw_as_shadow = true
data.raw.wall["stone-wall"].pictures.single.layers[2].hr_version.filename = "__base__/graphics/entity/wall/hr-wall-single-shadow.png"
data.raw.wall["stone-wall"].pictures.single.layers[2].hr_version.priority = "extra-high"
data.raw.wall["stone-wall"].pictures.single.layers[2].hr_version.width = 98
data.raw.wall["stone-wall"].pictures.single.layers[2].hr_version.height = 60
data.raw.wall["stone-wall"].pictures.single.layers[2].hr_version.repeat_count = 2
data.raw.wall["stone-wall"].pictures.single.layers[2].hr_version.shift[1] = 0.3125
data.raw.wall["stone-wall"].pictures.single.layers[2].hr_version.shift[2] = 0.53125
data.raw.wall["stone-wall"].pictures.single.layers[2].hr_version.draw_as_shadow = true
data.raw.wall["stone-wall"].pictures.single.layers[2].hr_version.scale = 0.5
Code: Select all
data.raw.wall["stone-wall"].pictures.straight_vertical
data.raw.wall["stone-wall"].pictures.straight_horizontal
data.raw.wall["stone-wall"].pictures.corner_right_down
data.raw.wall["stone-wall"].pictures.corner_left_down
data.raw.wall["stone-wall"].pictures.t_up
data.raw.wall["stone-wall"].pictures.ending_right
data.raw.wall["stone-wall"].pictures.ending_left
data.raw.wall["stone-wall"].pictures.filling
data.raw.wall["stone-wall"].pictures.water_connection_patch
data.raw.wall["stone-wall"].pictures.gate_connection_patch
Re: changing a texture of a wall
What the others wrote before me is spot on.
Only thing I would like to add, is this: If all you are modifying is the skin, then there is no need to edit the ...shadow.png files. If you want, you can improve on the resolution of the graphic, then you will need to edit some of the attributes which define your graphic file within .lua. If you want to change the shape, height or width of a wall, then you will need to come up with a new ...shadow.png files.
Hiladdar
Only thing I would like to add, is this: If all you are modifying is the skin, then there is no need to edit the ...shadow.png files. If you want, you can improve on the resolution of the graphic, then you will need to edit some of the attributes which define your graphic file within .lua. If you want to change the shape, height or width of a wall, then you will need to come up with a new ...shadow.png files.
Hiladdar