Control what gets deconstructed when shift-placing a blueprint

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Graveeater
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Control what gets deconstructed when shift-placing a blueprint

Post by Graveeater »

When I place a blueprint without shift and there is a tree in the way, the blueprint does not get build.
If I press shift while placing, the tree gets marked for deconstruction and the ghost is placed.
This also works for some other entities, but not for most.

Can this be modified?
Or is this hardcoded to only include trees and some others?
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