a way to put custom data in blueprints?
a way to put custom data in blueprints?
I have a mod that I need to have support for blueprints but I need to store custom data in the blueprint without using signals as the storage. Is there such a solution to my problem?
My Mods:
Re: a way to put custom data in blueprints?
constant-combinator signals are the best way. You can increase the number of slots if 18 is not enough.
Re: a way to put custom data in blueprints?
That's the problem... My mod is UsefulCombinators, I need only enough for outputs and I use GUIs to input data. The mod itself uses Constant Combinators as a base entityDaveMcW wrote:constant-combinator signals are the best way. You can increase the number of slots if 18 is not enough.
My Mods:
Re: a way to put custom data in blueprints?
So add a second constant-combinator for data storage.
Re: a way to put custom data in blueprints?
What do you mean?DaveMcW wrote:So add a second constant-combinator for data storage.
My Mods:
Re: a way to put custom data in blueprints?
Your data combinator must:
1. Be invisible
2. Be auto-built every time your UsefulCombinator is built
Then every time a UsefulCombinator is placed, it looks for a nearby data combinator and reads the settings.
See https://mods.factorio.com/mods/NiftyManiac/StickyNotes for an example of how to do it.
1. Be invisible
2. Be auto-built every time your UsefulCombinator is built
Then every time a UsefulCombinator is placed, it looks for a nearby data combinator and reads the settings.
See https://mods.factorio.com/mods/NiftyManiac/StickyNotes for an example of how to do it.
Re: a way to put custom data in blueprints?
But my mod adds 20 or so different combinators and making each one a separate storage for data is not very efficientDaveMcW wrote:Your data combinator must:
1. Be invisible
2. Be auto-built every time your UsefulCombinator is built
Then every time a UsefulCombinator is placed, it looks for a nearby data combinator and reads the settings.
See https://mods.factorio.com/mods/NiftyManiac/StickyNotes for an example of how to do it.
My Mods:
Re: a way to put custom data in blueprints?
Which data do you need to store?coltonj96 wrote: But my mod adds 20 or so different combinators and making each one a separate storage for data is not very efficient
Re: a way to put custom data in blueprints?
I need to be able to store my custom table data in an entity/blueprint so that my mod has blueprint supportdarkfrei wrote:Which data do you need to store?coltonj96 wrote: But my mod adds 20 or so different combinators and making each one a separate storage for data is not very efficient
My Mods: