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/c E = game.player.surface.create_entity{name = "entity-ghost", inner_name = "inserter", position = game.player.position, expires = false}
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E.revive()
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/c E = game.player.surface.create_entity{name = "entity-ghost", inner_name = "inserter", position = game.player.position, expires = false}
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E.revive()
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/c E = game.player.surface.create_entity{name = "entity-ghost", force="player", inner_name = "inserter", position = game.player.position, expires = false}