I'm trying to make a new steam-engine.
I've made a new technology, a new item and a new entity, but I can't find a way to change it's output power or other details. It works exactly like the default steam-engine.
I couldn't find it in the game files. It would be awesome if I could see the original files so I can make my changes.
Thank you
Help finding the steam-engine's files
Re: Help finding the steam-engine's files
you cant change the outputKodapa wrote:I'm trying to make a new steam-engine.
I've made a new technology, a new item and a new entity, but I can't find a way to change it's output power or other details. It works exactly like the default steam-engine.
I couldn't find it in the game files. It would be awesome if I could see the original files so I can make my changes.
Thank you
that was the first thing i wanted to do when i started modding, but it cant be done unfortunately.
maybe with 0.9 it will be possible
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
Re: Help finding the steam-engine's files
Dysoch wrote:you cant change the output
that was the first thing i wanted to do when i started modding, but it cant be done unfortunately.
maybe with 0.9 it will be possible
Oh this is sad.
Also, I just crashed the game after making a lab that consumes a negative amount of energy.
Thank you for answering my question.
Re: Help finding the steam-engine's files
This is a good point and something that we have missed out. So for the 0.9 there will be a fluid_usage_per_tick and effectivity fields in the generator, that will allow you to mod it.
Re: Help finding the steam-engine's files
Will there be a fluid_type setting, so we can e.g. make generators that run directly on oil?slpwnd wrote:This is a good point and something that we have missed out. So for the 0.9 there will be a fluid_usage_per_tick and effectivity fields in the generator, that will allow you to mod it.
Re: Help finding the steam-engine's files
It could be there, but currently the energy generated depends on the temperature, not the fuel value of the liquid.
We would have to make some kind of "consumption type" either temperature based or liquid fuel value based and I believe that would be enough (along making fuel value for liquids which is also minor change) to make it work.
We won't have time for it now, but we might put it there soon.
We would have to make some kind of "consumption type" either temperature based or liquid fuel value based and I believe that would be enough (along making fuel value for liquids which is also minor change) to make it work.
We won't have time for it now, but we might put it there soon.
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Re: Help finding the steam-engine's files
I think that would be best idea (cruede and refined fuel). And if you make so that fuel value can be dynamic (water/steam temperature defines fuel value of water/steam) you have standardized system for any posible liquid.kovarex wrote:liquid fuel value based
Re: Help finding the steam-engine's files
How will it handle easilyobtainium, for which power = sin(temperature / 50 * pi * 2)?SilverWarior wrote:you have standardized system for any posible liquid.