Help finding the steam-engine's files

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Kodapa
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Help finding the steam-engine's files

Post by Kodapa »

I'm trying to make a new steam-engine.
I've made a new technology, a new item and a new entity, but I can't find a way to change it's output power or other details. It works exactly like the default steam-engine.
I couldn't find it in the game files. It would be awesome if I could see the original files so I can make my changes.
Thank you :D
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Dysoch
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Re: Help finding the steam-engine's files

Post by Dysoch »

Kodapa wrote:I'm trying to make a new steam-engine.
I've made a new technology, a new item and a new entity, but I can't find a way to change it's output power or other details. It works exactly like the default steam-engine.
I couldn't find it in the game files. It would be awesome if I could see the original files so I can make my changes.
Thank you :D
you cant change the output :P

that was the first thing i wanted to do when i started modding, but it cant be done unfortunately.

maybe with 0.9 it will be possible
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Kodapa
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Re: Help finding the steam-engine's files

Post by Kodapa »

Dysoch wrote:you cant change the output :P

that was the first thing i wanted to do when i started modding, but it cant be done unfortunately.

maybe with 0.9 it will be possible

Oh this is sad.
Also, I just crashed the game after making a lab that consumes a negative amount of energy.
Thank you for answering my question.
slpwnd
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Re: Help finding the steam-engine's files

Post by slpwnd »

This is a good point and something that we have missed out. So for the 0.9 there will be a fluid_usage_per_tick and effectivity fields in the generator, that will allow you to mod it.
immibis
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Re: Help finding the steam-engine's files

Post by immibis »

slpwnd wrote:This is a good point and something that we have missed out. So for the 0.9 there will be a fluid_usage_per_tick and effectivity fields in the generator, that will allow you to mod it.
Will there be a fluid_type setting, so we can e.g. make generators that run directly on oil?
kovarex
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Re: Help finding the steam-engine's files

Post by kovarex »

It could be there, but currently the energy generated depends on the temperature, not the fuel value of the liquid.
We would have to make some kind of "consumption type" either temperature based or liquid fuel value based and I believe that would be enough (along making fuel value for liquids which is also minor change) to make it work.

We won't have time for it now, but we might put it there soon.
SilverWarior
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Re: Help finding the steam-engine's files

Post by SilverWarior »

kovarex wrote:liquid fuel value based
I think that would be best idea (cruede and refined fuel). And if you make so that fuel value can be dynamic (water/steam temperature defines fuel value of water/steam) you have standardized system for any posible liquid. :D
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Re: Help finding the steam-engine's files

Post by immibis »

SilverWarior wrote:you have standardized system for any posible liquid. :D
How will it handle easilyobtainium, for which power = sin(temperature / 50 * pi * 2)?
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