Hello,
Is it possible to obtain information of shield current capacity level. I can get healt by this: "game.player.character.health", but how to get info about shield.
If i could determine shield level at tick+n time, and then at tick+n+1 time i can calulate (tick+n)-(tick+n+1) and determine if i get damage or if the shield is charaging.
Second question is... is it possible to force game to display an image over the player (semi transparent image of shield effect).
Any sugestions?
Sorry for my language, English is not my native.
Force shield effect
Force shield effect
Lenovo Y580 8GB Ram GF660m 128GB SSD W7
Re: Force shield effect
First one isnt possible, second one could be possible.
Second one can be made by creating a particle/explosion entity, and creating it on the player
Second one can be made by creating a particle/explosion entity, and creating it on the player
Re: Force shield effect
Thx for Your answer,ficolas wrote:First one isnt possible, second one could be possible.
Second one can be made by creating a particle/explosion entity, and creating it on the player
Second part is almost done, but could you tell me how should i creating it on player in control script... any suggestions will be help. <- nevermind allready found it.
Lenovo Y580 8GB Ram GF660m 128GB SSD W7