Summary:
Add map generation options for trees and rocks.What?
All resources in the game, water, and enemy bases all have map generation options: frequency, size, and richness (except water doesn't have richness). I believe it would be good to have these same options for trees and rocks, so players could control how they like their forests and how common the huge rocks should be.The huge rocks are rare and spread out. The "size" option for rocks should generate rocks in clusters, from 1 lonely rock to 3 or 4 clustered together.
Why?
Many forum members express dislike for the huge forests that are tedious to cut down. It would be nice to have options for this, so that forests could be smaller or more spread out or larger and denser, according to the wishes of the player. In the endgame, forests are only useful as pollution blockers, and they simply tend to get in the wayForests and huge rocks are a resource, just like water, ores, crude oil, etc. Adding options to control those would add a bit of consistency and also give players a bit more control over what they want.
No, really. Why?
The real reason I want this is because I'm creating a custom map where the only wood available is what is given to the player at the start of the scenario. I don't want trees, and when the maps get huge (think 1000 by 1000 or larger) it gets tedious to use the map editor to clear out all the trees. I also want to make sure I don't miss any. I would be super simple and easy to simply set the forests option to "none" and let the map generator take care of the rest.Related Posts:
Here are some related forum posts:viewtopic.php?f=6&t=47205&p=272521 (disable dense forest starting zone)
viewtopic.php?f=6&t=35530&p=220101 (forest frequency, size, richness)
viewtopic.php?f=6&t=53475#p313124 (early game should require less tree removal from ore patches)
And this mod is a bit similar to what I am proposing, although I haven't actually tried it myself: https://mods.factorio.com/mods/jelmergu/noRocks-redux